How To Get Black Soul Gems In Oblivion
Oblivion Black Soul Gem Creation Re-introduces the day of the Revenant and brings back black soul gem creation Oblivion style. I missed not being able to make black soul gems from the Oblivion days so I have introduced four evil altars in skyrim where you may go to create the gems.
Bethesda's The Elder Scrolls IV: Oblivion is chock-full of secrets and codes you'll want to pay attention to, especially if you're someone who ends up playing a whole lot. If you need more Soul Gems, there are actually special codes you can input to get a whole lot more of them. The details of those rituals are described on the page describing Black Soul Gems. Once you have a filled Black Soul Gem, it is used exactly like a regular Soul Gem. A Black Soul Gem can hold as much as a Grand Soul Gem (1600), but it is much easier to fill since any humanoid is 1600 units. Azura's Star.
An Enchanting TaleBy Aaron DennisAn Enchanting Tale is a Skyrim Fanfiction based on Morrowind, Oblivion, and Skyrim. Join our hero, S’maash, as he travels throughout the planes of Tamriel.In this excerpt, S’maash and his friends meet with Falion, so they can travel to Deadlands.At the courtyard, before the College of Winterhold, four adventurers met for a most daunting task.
A chilly wind blew errant snowflakes about as dark clouds obscured the sun. The statue of Shalidor appeared to stand in approval as it loomed over the small group.“I’m so glad you made it, brother. Having you by my side fills me with confidence,” S’maash cheered.“It’s my pleasure to be here. I could never pass up a chance to stride through the planes of Oblivion,” S’maath admitted.“This will be a most dangerous quest,” Brelyna remarked.“A profitable one, to boot,” Zolara added, comically.“I see why you needed a seasoned warrior, brother,” S’maath said in jest.“Yes,” S’maash chuckled. “Let us make last minute preparations then.
How To Get Black Soul Gems In Oblivion Xbox 360
To my room.” The four convened in S’maash room, inside the Hall of Countenance. “Do we need any enchantments?”“No,” Both Zolara and Brelyna announced.S’maath stood smiling. He still wore the Glass Armor his brother had enchanted during their previous journey.“I do not require anything, but you do,” S’maath proclaimed.“How so?” the younger Elf asked with raised brow.“I have brought you gifts.”From a large travel trunk, one everyone had eyed previously in wonder, S’maath produced an ancient set of armor. It was eggshell white with hints of beige. The bony equipment was ominous in appearance.“Bone Mould Armor,” S’maash asked.“Aye, even the fine Nords of Skyrim have nothing soterrifying,” S’maath commented.“Where did you get this,” S’maash asked while running his hands over the individual pieces.“Ilteriel crypts.”It was their ancestor’s armor. S’maash saw one more piece in the trunk, a beautiful, Elven Greatsword. Its golden hue and feathery filigree was gorgeous.“You robbed our ancestors’ grave?”“Not robbedborrowed.
S’mael was the greatest warrior of our bloodline. I have my equipment, and it will one day lay ensconced in my own burial chamber. Should either one of us live long enough to have children, they may one day borrow my armor, and I will be proudly looking down upon them.”S’maash smiled as he shook his head. “Then, I shall have to enchant this.”“By all means, take your time,” Brelyna offered.S’maash took the new equipment to the Arcane Enchanter and set himself to the task.
In a fashion similar to his current equipment, he bestowed enchantments upon the Bone Mould Armor fortifying his new sword and spell style of fighting. Of all the pieces, the helmet was perhaps the most terrifying.
S’mael’s old helmet was designed to resemble the head of a Dragon, or rather the skull of one. Upon completion of his task, the Enchanter nodded to the group.“Off to Dartwing Cave,” Zolara said.Clamor of cheers ensued.
The group left Winterhold for their next adventure. After some travel across the paved road, they cut down a beaten trail. From there, it was not long before they saw the entrance of their destination through a blustery snowstorm.Dartwing Cave’s interior was laden with ice.
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The short, round, entrance chamber was bedecked with tapestries. The dark cloths portrayed the Necromancer’s symbol, a skull surrounded by hands.
An unseen source of lighting made it an easy journey into the cave’s deep. At the center of a large room stood Falion.“Welcome to my workshop. This is where I perform rituals most minds cannot grasp,” he announced.Four, stone pillars stood in support of the chamber. Worn shelving lined the walls. On the ground was an evil-looking depiction of the Mage’s symbol, an eye over a pentagram.
Oddly, the eye was closed and the pentagram was actually a heptagram, a seven-pointed star.“There is no time to waste,” Falion said, holding a bottle with glowing red and black liquid. “This is the Blood of Dagon. With this substance, I will hone upon his very essence, Deadlands. Please enter the design on the floor.” Once everyone gathered, Falion drew a Daedric Dagger, a red and black blade with sharp, serrated edges and hooks. “Hold still.”He passed to each person and made a small cut upon their forearms. A single drop of blood from each dripped onto the design at their feet. He then took the Blood of Dagon and traced the four-pointed star in the design.
Starting from the other end, he then traced the three-pointed star.“Soltak. I force this reality bend to my will. Send these warriors to Deadlands,” Falion announced, dramatically.A red glow erupted from the star at the group’s feet.
“Whoa,” Zolara exclaimed in surprise.“Remember, now! You cannot return until you break the anchor from Dagon’s plane,” Falion yelled.A violent sound like burning wind had assaulted the room. “How do we do that?” Brelyna yelled back.“Just take the Greater Sigil Stone from the War Machine’s interior.
It will suffice,” Falion screamed.A flash of blinding, red light forced the group to shut their eyes. Then, darkness washed over them, silence. After vertigo accosted the group, they opened their eyes; a vast wasteland was revealed; hot winds blew.“My goodness,” Brelyna whispered.The group stood upon craggy, gray stone.
Cracks and crevices glowed with lava flowing beneath. Around them, more of the lava bubbled, and heat wavered off its surface.“Where do we go,” S’maath asked.S’maash looked around. It was obvious the only path was the traversable stone before them. A bridge-like structure led to a spire in the distance. S’maash took the lead, walking carefully.
Above them, an oppressive sky of red clouds thundered with fiery lightning.“I had not expected thisperhaps I will wait for you here,” Zolara jested.His joke was lost on the group as they were mesmerized by the wickedness of Deadlands. They pressed onwards, covering much of the stone ground, which gradually became smaller. Menacing lava beckoned on either side. Carefully, they made it to a narrow section of rock. From ruined arches, there hung large and bulky sacs of skin.Zolara prodded at one. “I think there is something in here.”After a second to check it, the Argonian found a Silver Ring and two Septims. There were a few more from several other arches along the span of the bridge.“Come, we should make haste,” S’maath said.The Dunmer brothers maintained the lead.
As they came ever closer to the spire before, they encountered two Scamps, devilish denizens of Oblivion. Scamps were covered in shades of brown fur and were man-like in appearance, though they possessed goat legs and twisted faces. Their high-pitched grumbles were less than threatening, as were their Fire Balls.S’maath ran out to them. With one, powerful swing of his Malachite blade, he cut one in half. S’maash charged the other. Seeing its comrade defeated, the Scamp tried to run away, but S’maash impaled it from the rear, lifted it off the ground then smashed it back onto the stone.“That was a gruesome display,” Brelyna commented.“Aye, and simple, too,” S’maath added.“They say Scamp Skin can be used in alchemical studies,” Brelyna added.Zolara obtained samples. Afterwards, they continued to the spire.
It was a very tall tower, forged from Daedric metals. An Enchanting TaleBy Aaron DennisAn Enchanting Tale was written back in April of 2012. I forget when exactly I finished it, but it was before The Dargonborn DLC had been made available.While tying in the history of Morrowind, Oblivion, and Skyrim, I came up with my own version of Tamriel, one where Ulfric rose to High King, the Forsworn still ran rampant, and the Dawn Guard were too stupid to kill a vampire.An Enchanting Tale is about a dark elf named S’maash.
Oblivion Black Soul Gem CreationRe-introduces the day of the Revenant and brings back black soul gem creation Oblivion style. I missed not being able to make black soul gems from the Oblivion days so I have introduced four evil altars in skyrim where you may go to create the gems.Usage: I tried to keep as close to lore as possible however the vanilla soul trap spell is a bit silly the way they did it in Skyrim and doesn't lend itself to work with the process of black soul gem creation, so I have created a new spell 'corrupt' which is a 50 lv alteration spell which you can find on display in Silus Vesuius's house in Dawnstar. You will need to cast the spell upon the soul gem chest when you have placed grand soul gems in it while the chest is under the effect of the Revenant.